Richard Garriott

Image of Richard Garriott
Chaos and Order are not enemies, only opposites. Chaos and Order combined equal balance.
- Richard Garriott
Collection: Order
Image of Richard Garriott
My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.
- Richard Garriott
Collection: Philosophy
Image of Richard Garriott
Chaos and Order combined equal Balance.
- Richard Garriott
Collection: Order
Image of Richard Garriott
Stealing is OK as long as it's done well.
- Richard Garriott
Collection: Long
Image of Richard Garriott
Twenty-eight years ago, I created my first game on an Apple II in my bedroom closet at a time when the interactive entertainment industry was taking its first baby steps. Today the games business has grown to a multi-billion dollar industry and we are just at the tip of the iceberg. I'm thrilled to have been a part of this successful journey and I'm extremely honored by the Academy's Hall of Fame induction.
- Richard Garriott
Collection: Baby
Image of Richard Garriott
I think Chris Roberts is one of them, Will Wright's another, Peter Molyneux is another. They clearly exist, but on the whole, I think that the design talent in our industry is dramatically lower than we need, as an industry. It's a very hard skill to learn.
- Richard Garriott
Collection: Thinking