Shigeru Miyamoto

Image of Shigeru Miyamoto
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
- Shigeru Miyamoto
Collection: Imagination
Image of Shigeru Miyamoto
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
- Shigeru Miyamoto
Collection: Experience
Image of Shigeru Miyamoto
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
- Shigeru Miyamoto
Collection: Sports
Image of Shigeru Miyamoto
Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.
- Shigeru Miyamoto
Collection: Health
Image of Shigeru Miyamoto
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
- Shigeru Miyamoto
Collection: Movies
Image of Shigeru Miyamoto
A delayed game is eventually good, but a rushed game is forever bad.
- Shigeru Miyamoto
Collection: Good
Image of Shigeru Miyamoto
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Video games are bad for you? That's what they said about rock-n-roll.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
The obvious objective of video games is to entertain people by surprising them with new experiences.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Players are artists who create their own reality within the game.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
To create a new standard, you have to be up for that challenge and really enjoy it.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Game music has a purpose and it does incorporate sound effects.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I wanted to make something very unique, something very different.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I'm very impressed that there are so many fans - not just in Japan, but here in America - that are fond of the work that I've done. I'm actually kind of embarrassed by it all.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I try not so much to create new characters and worlds but to create new game-play experiences.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
It would be a joy for me if someone who was working with me became a big success.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
As a kid, I was a big comic fan and I liked foreign comics as well.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I'd like to be known as the person who saw things from a different point of view to others.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I made some games, but I'm pretending like I didn't because they all turned out weird.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
What comes next? Super Mario 128? Actually, that's what I want to do.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I think everyone can enjoy games.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I always try and come up with a clear theme when I'm making a videogame.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Japanese people have a funny habit of abbreviating names.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Of course, I have my own limits as to how much game software I can take care of at any one time.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I'm not saying that I'm going to retire from game development altogether.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
What I really want to do is be in the forefront of game development once again myself.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!
- Shigeru Miyamoto
Image of Shigeru Miyamoto
My days all follow much the same pattern. They are structured and typical.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
- Shigeru Miyamoto
Image of Shigeru Miyamoto
You can use a lot of different technologies to create something that doesn't really have a lot of value.
- Shigeru Miyamoto