When technology is ready for something novel, when the components needed to build something new become affordable, it is going to be done by someone and more likely by several people.Collection: Technology
Coming up with ideas isn't hard. The real challenge is finding the time to actually build something and then finding a home for it.Collection: Home
People love video games because they do things they obviously can't do in real life. That's especially true with sports games because fans love to step into the shoes of their favorite athletes.Collection: Sports
If I learned anything from the Army, it was about being able to get things done, no matter how tough the assignment, and it served me later in life.
An entire generation of talented people - engineers, artists, scriptwriters, musicians, programmers - have been busy creating a whole new art form for us. The name of this new game is interactivity.
Pong can clearly be credited with having starting the coin-operated arcade videogame industry with a bang!
Going back to the technical track of my life, note that I have been designing electronic products, both of the consumer and defense electronics variety, since Pluto was a pup. Many of these products broke new ground... creativity at work!
It's like I'm basically an artist. I'm no different from a painter who sits there and loves what he does.
When you built television sets, you have all this test equipment. And you'd have all these lines and squares on the screen to test it. So it occurred to me that it might be fun for people to control the lines and squares on the screen.
Coming up with novel ideas and converting them into real products has always been as natural as breathing for me.
Perhaps at some time in the future, when you ask a friend to come up and look at your etchings, you will plug in your collection of video art.
By and large, I'm in the same boat as other inventors. If we're lucky, of the 10 or 15 items we do a year, maybe one or two of them wind up with a licensing agreement.
That we plug in carts or CDs with megabytes of memory when only yesterday we were happy to have 64K or 128K in our Apple II and PC workhorses... that's nothing short of phenomenal.
What I created got abominated.Collection: Creating