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I always find it kind of embarrassing, kind of funny, and

I always find it kind of embarrassing, kind of funny, and kind of exciting. In New York I’m recognized a lot, although nobody says anything. You know, they stare at you just a second too long. But in Paris it’s not as commonplace to be recognized.

You could get in rehearsals, pre-production, anything that

You could get in rehearsals, pre-production, anything that would actually contribute to the understanding of how a film gets made. I actually find those things increase people’s interest in a movie and like that better than worrying about showing the tricks behind the curtain.

The commentary track became a lot like the movie and there a

The commentary track became a lot like the movie and there are some funny, long, awkward pauses that you can tell we’re just trying to find stuff to say. None of us had gotten to really talk about the movie until that moment and they were in New York and we were in L.A.

Because I actually find the next take after they’ve

Because I actually find the next take after they’ve controlled it a little bit and repressed the laughter is actually a really interesting take, because that’s still going on underneath the surface. That struggle to maintain composure becomes part of the joy of the scene.

If you’re setting a game during the Cuban Missile Crisis,

If you’re setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.

A deliberate choice on my part was for the player to

A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there’s no neat division of the prologue from the middle game.

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